[ Main ] [ Origins ] [ Year & Location ] [ Awards ] [ "A" Event ] [ "B" Event ] [ "C" Event ] [ Memoriam ]

CANMIDWESTDIV
Bonspiel

RULES of PLAY:

REMEMBER !!! Good Sportsmanship has always prevailed in the CANMIDWESTDIV.

    The rules of play will be the Canadian Curling Association rules of the game (pdf),
         with the following exceptions and/or additions:

CMWD Annual Executive Meeting
February 4, 2006
Voted and Passed


[ Guide to Parliamentary Procedure ]

1.   COMPOSITION OF RINKS

            
A) Each rink must have at least (1) member of the opposite sex on its team at 
                   all times.


             B) A team must have four (4) curlers, except for extenuating circumstances,
                  with one (1) of those being of the opposite sex for the FIRST game.


             C) A minimum of three (3) curlers shall constitute a rink, with one (1) of those
                   being of the opposite sex for all other games.



              D) At least two (2) regular members of the team must be present, plus spare(s),
                   to constitute a rink.


               E) Curlers, except spares, shall play any postion but may not change those
                   positions during the game.


                    Interpretation: Team members can change postions from game to game, at
                                              their team's discretion.

 2.  COMMENCEMENT OF GAMES:
 
              A) A team must have a minimum of three (3) curlers, except for Rule 1 b).
                 
              B) In the event a team plays with three (3) curlers, the lead and second throw
                     three (3) rocks each.

              C) Games will commence promply on time. See rule
5 a).
                  

 3.  DURATION OF GAMES:

            
A) All Regular games, shall be eight (8) ends, (Buzzer Rule).


             B) The Semi-Finals in each event (A,B,C,) will be eight (8) ends (Buzzer Rule), with ties
                   being resolved by Skip's rocks
.
(Rule change February 7, 2009)

             C) The Finals in each event (A,B,C,) will be eight (8) ends (Buzzer Rule), with ties
                   being resolved by extra ends
.
(Rule change February 7, 2009)

             D) The buzzer will be used to signal the start and finish of all games.

             E) Once the finishing buzzer has sounded the teams will finish the end "IN PROGRESS"
                   and curl one more end.


             F) An end is "IN PROGRESS" if the final skip rock has not been released.

 4.  BUZZER:

             A) The buzzer will be used to signal the start and finish of games.

             B) The starting buzzer will sound five (5) minutes before the start of game, so
                  curlers will be ready to start promply on time.


             C) The finishing buzzer will sound twenty-five (25) minutes before the finish time.
                   See rule 3 d).  Hopefully this will give time for the curlers to complete their
                   game in progress and give time for the icemaker to prep the ice for the next
                   game to start on time .

 5.  LATE ARRIVALS:

            A) In the event that a team is late for its game, the team ready to play will take 
                 one (1) point and one (1) end  for each ten (10) minutes the opposition is late. 
                
After thirty (30) minutes the game is forfeited and it is considered a loss, with
                
the losing team dropping to the next event as per the master draw.

            B) If the late team arrives and is ready to play before a lapse of thirty (30) minutes, 
                 the team ready to play, (non-offending team) will be given last rock (hammer)
                 when play is ready to commence..

             C) A curler who arrives late may join his team, in their regular position, at any 
                 time throughout the game, PROVIDING it does not conflict with rules 
                 7 b),  7 c) & 7 d).

 6.  FORFEITS:

            If a team forfeits two (2) games, by Rule 5 a), it shall be disqualified from any further
            play in the bonspiel.

 7.  SPARES:

            A) A spare cannot be a member of an other team in the bonspiel, except for extenuating 
                 circumstances.
Exceptions shall be the decision of the Judges and Drawmaster only.

            B) All spares will curl as LEAD, with the regular curlers moving up in position.
                 If a team has (2) spares they will curl as LEAD and SECOND.

            C) A spare obtained for the first draw will be a member of the rink for the remainder
                 of the bonspiel, except for extenuating circumstances.

            D) Once the game has started the spare is entitled to complete the game. In other
                  words if a late curler arrives a spare CANNOT be bumped from the game.

            E) If a dispute arises over a spare, eligibility of the spare shall be the decision of the
                 Judges and the Drawmaster only.

 8.  MEASUREMENT & DECISIONS:

            All measurements will be made by respective thirds. If the opposing teams cannot agree,
            any disputes shall be settled by a Judge - his/her  decision is final.

 9.  TIE GAMES:     (Rule change February 4, 2006)

            A) For round robin games. "Only skip rocks will be thrown" (one rock per team),
                 rules 9 b) through  9 e) shall apply.

            B) Team that scores last throws first rock.

            C) Broom is held and sweeping is allowed for your team rock ONLY.

            D) You CANNOT sweep the oppositions rock even once it has passed (behind) the T-line.

            E) The rock is measured by the Judge then it is removed, the other skip then throws.  The
                 closest rock to the button wins!

            F) For Semi-Finals and Finals Only - An extra end will be played to break a tie.

 
 10.  MISCELLANEOUS:

            A) Any extenuating circumstances that arise during the bonspiel shall be ruled on by
                 the Judges and the Draw Master, whose decision shall be final.


            B) A "BYE" in the draw shall be considered as a game.



11.  FIVE ROCK FREE GUARD ZONE :

            A) The free guard zone is the area between the hog line and the tee line, excluding the house.

                                                               

                        Interpretation:  - A stone which comes to rest biting or in front of the hog line after
                                                     making contact with a stone in the free guard zone is considered
                                                     to be in the free guard zone.
                                                  -  A stone which comes to rest outside the house but biting the tee
                                                     line is NOT in the free guard zone.

            B) Any stationary stone(s) belonging to the opposition that is located within the free
                 guard zone shall not be removed from play prior to the delivery of the SIXTH stone

                 of an end.

                        Interpretation:  - A delivered third or forth stone of an end may hit an oppositions
                                                     stone(s) in the free guard zone onto a stone(s) not in the free guard
                                                     zone providing the opposition's original free guard zone stone(s)
                                                     remains in play. If the opposition's original free guard zone stone(s)
                                                     is removed from play, Penalty Situation #1 shall apply.

                        Penalty Situation #1:  - If a stone(s) in the free guard zone is removed from play prior
                                                                to the delivery of the sixth stone of the end, the non-offending
                                                                team may:
                                                                      i)  allow the play to stand; or
                                                                      ii) remove the stone just delivered from play and replace
                                                                          the displaced stationary stone(s) as close as possible to
                                                                          its original postion.

             C)  Your own rocks can be removed from the free guard sone at any time during this four
                   rock period, but not an opposition's stone.


            

12.  SPORTSMANSHIP :


“TOGETHER IN FRIENDSHIP”

The Spirit of Curling

The game of curling has always been noted for the prevalence of good sportsmanship among its members
and the friendly, courteous rivalry that exists on and off the ice. Most courtesies will not be found in the
rule books, yet they are practiced by all curlers who understand the true spirit and traditions of the game.

Curlers play to win but never humble their opponents.
A true curler would prefer to lose rather than win unfairly.
A good curler never attempts to distract an opponent or otherwise prevent them from playing their best.
No curler ever deliberately breaks a rule of the game or any of its traditions. But if they should do so inadvertently
and be aware of it, they would be the first to divulge the breach.

The spirit of the game demands good sportsmanship, kindly feeling and honourable conduct.
This spirit should influence both the interpretation and application of the rules of the game and also
the conduct of all participants on and off the ice.

Lastly, please enjoy your bonspiel. Curl well, be a good sportsperson and always have FUN!!!


 

Comments? Email us admin@canmidwestdiv.ca